Swimming Skill

Swimming (EN)
Ability to swim. If you don’t want to drown then you should gain some levels of swimming. If you do not have any levels of swimming you start out with -25 to any swimming situation. If you have one level of swimming you get +5 to swim. Swimming scales the same as any other skills as you learn skill levels. Skill bonus: base

How Long Can You Swim
·        Normal Swim pace: A character can swim 10’ per round + 1’ per level of swimming skill without tiring.

·        Sprint Swim pace: If the character is sprint swimming he can swim 10’ per round + 3’ per level of swimming, but will tire and have to slow down to a normal pace after 1 round per level of swimming + his endurance bonus.

Swimming Difficulty
Three variables set the difficulty of the swim: conditions, depth and distance. Use the Swimming Difficulty chart to determine to determine the total difficulty and how far you can swim in the conditions between each save roll.

Special Swimming Rules and Roll Adjustments
·        Difficulty adjustments for depth of water over head are not used once the character has 10 or more levels of swimming.

·        The character only has to roll once at the beginning of the swim if the swim will take fewer minutes than character has swim skill levels.

·        If the distance a character can swim is penalized by the water conditions until his ability to move is reduced to 0 or below then the character can only tread water until one of three things happens:

o He is rescued,

o Conditions change allowing him to move, or

o Until he drowns.

·        If you successfully save a swim roll you can swim for the number of minutes equal to your swim skill level before you have to save again.

·        If you have 0 skill levels of swimming you have to save every round.

Formula for save roll
Skill Bonus + Stat Bonus + Roll 1-100 verses Swim condition rating + depth penalty 

·        If the Character’s total is higher than the condition and depth total the save was successful.

What happens when you fail a swimming roll?
·        If you fail your swim roll, you aren’t dead… yet.

·        If you fail your swim roll you take damage equal to the amount your failed roll is below the difficulty. Example: If you calculated that the difficulty of the swim is 75 and you roll 10 + Swim Skill bonus + Swim Stat bonus + other swim bonus = 50 then you take 25 damage.

·        If you fail a swim roll you must roll the very next round and take the appropriate damage if you fail again. You repeat that process each round until you successfully save, or drown by getting to 0 health.

·        If you fail a swim roll you only gain 3’ towards your goal, unless conditions do not allow for any movement.