Climbing Skill

Climbing (AG)
Climbing skill gives a character the ability to climb. The more skill levels in climbing a character has the more difficult of climbs he can make and the safer climbing becomes. Skill bonus: base 

Climbing Difficulty
Several variables add to the difficulty of a climb: surface type, degree of angle, surface condition and environmental conditions. The formula for determining the difficulty of a climb is based on those three variables:

Adjustments for surface type + degree of angle + surface condition + environmental conditions = Total Difficulty 

Use the climbing difficulty chart to calculate the difficulty.

How far can you climb between saves?
Between saves a character can climb one of the following number of rounds – take whichever number is higher:

·        1 round minimum, or

·        1 per climbing skill level + 1 per stat bonus – (Total Difficulty / 10) = rounds between saves.

How fast can you climb?
A character can climb the following distance per round:

·        30’ + 1’ per climbing skill level + 1’ per stat bonus – (Total Difficulty / 10) = feet per round climbed

Climbing Roll
A climbing roll determines if you have been successful at climbing. Your climbing roll must be greater than the Total Difficulty for the climb to be successful. The Total Difficulty is described above. Following is the Climbing Roll:

Climbing roll = roll 1-100 + Climbing Skill bonus + Stat Bonus + other adjustments 

Total Difficulty = Surface type + degree of angle + surface condition + environmental conditions 

If the climbing roll is higher than the total difficulty then the climb has been successful. Another roll is required if the character is still climbing when the time between rolls has expired based on the formula in the “How far can you climb between saves?” section above.

If the climbing roll is less than the total difficulty then that number needs to be applied to the climbing failure table and the results applied.