Weapon Types

Weapon Categories Following is the list of Weapon Category Types that can be learned on the Skill Acquisition Chart and assigned to a Weapon Category:

 ·          Blades – swords and daggers mostly.

 ·          Crushing – hammers, maces, staves, clubs, etc.

 ·          Chopping – axes mostly

 ·          Spear / Lance – poking weapons like spears, lances and I guess sharp sticks

 ·          Thrown – darts, rocks, spears and most any weapon you can throw.

 ·          Projectiles – bows, crossbows, slings, etc.

Hand to Hand -  Brawling – street fighting, boxing, etc. Or  Martial Arts   - finer forms of combat as modern martial arts. For more details on Hand to Hand combat. As you can see there are a total of 7 Weapon Types or Categories and on the Skills Acquisition Chart there are 6 Weapon Category Costs. You will assign 1 weapon type to each of the first 5 category costs and assign 2 weapons types to the 6th category cost.Weapon Chart

The weapon chart provides a list of most types of weapons. If the GM wants to create a new weapon he can base that weapon off of an existing weapon from this chart.

 The  Weapon Description column  provides the general name of the weapon, specifies if it is a one handed (1h) or two handed (2h) weapon and if there are any bonuses for that weapon type to the attack roll. Generally small weapons gain +5 to attack.

 ·           The Weapon Attack Chart column tells you what Attack Chart to use: small, medium, large or X-large.

 ·           The Weapon Skill type column tells you what weapons skill you need to learn to better your attacks with that weapon.

 ·           The Critical Type column tells you what kind of special critical effect the weapon does with its critical hits.

 ·           The Effective Range column tells you what the effective range you can use the weapon as a projectile or thrown without penalties. The GM may allow you to use the weapon at a longer range with a penalty. A suggestion would be up to twice the effective range at -70 to hit.

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Alternative Weapon Use
<p class="MsoNormal">A melee weapon can be thrown and a range weapon could be used to strike a foe in a melee situation. As examples, you fight with a sword in close combat using the blades skill, but you can throw it if you want to. You would then use the thrown weapon skill and not the blades skill. Also, a bow is a projectile weapon, but you can use it like a club if the foe gets too close. You would then not use the projectile skill, but the crushing weapon skill. Also, in the case of the bow used as a club the critical type would change from puncture to crush. The GM needs to confirm the critical type when a weapon is used alternatively from its design.