Riding Skill

Riding and Mounted Maneuvers (AG/SE)
Players mounted on horse, camel or other type of mount must apply a penalty for any actions while they are mounted, such as combat. The Mounted Actions Penalty table lists the penalties associated with different mounted situations. A player must make a riding success roll each hour, special occurrence or situation. While traveling the player will roll once per hour of travel based on the type of travel – casual riding or trotting. If the player is galloping or in combat, or if the mount is in a state of fear the player must make a success roll and then additional rolls every 10 rounds (1 minute). The player’s total roll + adjustments must be greater than the difficulty level in the riding difficulty chart. If a player roll is not greater than the difficulty level a fall occurs and the Mounted Fall Damage chart is used to determine the damage. {| class="MsoNormalTable" border="1" | colspan="6" |

Mounted Fall Damage roll results
|- |  Type of Mounted Circumstances  | Damage only: Roll 2 to 20 | A critical  | B critical | C critical | D critical |- |  Stationary Mount  | 1  to 50 | 51  to 65 | 66  to 80 | 81  to 95 | 96  to 100 |- |  Walking and Casual Mount  | 1  to 45 | 44  to 64 | 67  to 79 | 79  to 93 | 94  to 100 |- |  Trotting or Jittery Mount  | 1  to 35 | 36  to 62 | 63  to 76 | 77  to 90 | 91  to 100 |- |  Mounted in Combat   | 1  to 25 | 26  to 55 | 56  to 72 | 73  to 86 | 87  to 100 |- |  Scared or Falling Mount  | 1  to 15 | 16  to 45 | 46  to 66 | 67  to 82 | 83  to 100 |- |  Charging or Galloping Mount  | 1  to 5 | 6  to 35 | 36  to 52 | 53  to 73 | 72  to 100 The Mounted Fall Damage chart is used to determine the results of a fall. Is damage only taken or did the character take a critical hit or not? The GM chooses the Mounted Circumstances most closely describing the circumstances of the fall and then rolls 1 to 100. That roll is applied to the chart above for the circumstances type. If the roll falls within the first column no critical is taken but the GM rolls 2, 10 sided dice to determine damage. Otherwise the GM rolls 1-100 for the appropriate critical on the crush critical chart. Tall mounts may increase the damage by adding the damage only column to a critical. That is up to the GM. Skill bonus: base
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