Combat Specialty

Combat Specialty Skills
Combat Specialties are critical for creating an effective non-spell user character. You will find your non-spell user character lacking the ability to deal higher damage and provide utility in combat without combat specialties. Also, it is highly recommended that a non-spell user character select a Combat Specialty that focuses on dealing damage such as Combat Expertise, Combat Ranged Attacks, Combat Deceptions or Combat Unarmed. These Combat Specialties are focused on improved damage. Combat Protection, Combat Leadership are utility specialties that provide great assistance in combat, but do not directly deal damage. Following is a list of combat skill types and the table for using your SAP points for learning combat skills.

Combat Protection - skills designed to protect the character, enhance his abilities to draw fire from enemies, and avoid being damaged by physical and magic attacks. (tanks would go here)

Combat Expertise - skills designed to increase a character's damage, weaken the opponent, and tip the battle in his favor. (for dealing heavy damage) Combat Ranged Attacks - skills designed to help maneuver around the battle field, increase damage dealt while reducing damage taken, and confuse the opponent. (great for rogues and those wanting more ability to avoid damage while increasing damage) Combat Leadership - skills designed to enhance the group's abilities in combat.

Combat Unarmed - skills designed to increase the combatant’s ability to deal damage, disarm the opponent and incapacitate them without using traditional weapons.

Combat Deceptions - generally thought of as unfair and unorthodox tricks for gaining advantages in combat, yet very effective for the unscrupulous.

Combat Skills are available in lists similar to spell lists.

2. Combat skill levels are purchased with skill points as other skills.

3. A player can learn one combat skill level from the specified list for the point costs listed in the table. So, a warrior can learn 1 skill level from the expertise list by spending 1 skill point when he levels.

4. Not all skill levels have an actual skill associated with them, but they need to be purchased regardless in order to move up to the next skill level. So, you are purchasing skill levels not skills. The skill levels allow you to use skills from that table up to that skill level.

Combat Specialty Usage Rules
1. A stunned or otherwise incapacitated player cannot use a combat skill unless the skill specifically states it can be used while character is stunned incapacitated.

2. Combat skills can all used along with another action, unlike other skills which require them to be the only action taken that round. Thus, a warrior can use a level 1 Minor Precision skill simultaneously with his melee attack, thereby gaining the +1 damage bonus for that attack.

3. Only one Combat skill can be used per round, unless the skill specifically states otherwise or if a speed or haste magical enhancement states otherwise.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">4. Only one Combat skill can be utilized by a character at a time, although a character benefiting from an allies Combat Leadership skills can benefit from his own skills, the caster of the Combat Leadership skill cannot utilize any other Combat skills from any list while his Leadership skill is active or it negates that skill's benefit from all characters.

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l0level1lfo1">5. Combat Skills can only be learned up to the level that is twice the character’s level. So, a level 3 character can only learn combat skills to level 6, and a level 5 character can only learn combat skills to level 10.

Combat Aggression Points
<p class="MsoNormal">Combat Aggression Points is a pool of points used to cast combat specialty skills. Combat aggression points are calculated by taking a character’s Endurance and applying it to the Combat Aggression (CA) Points Chart above and multiplying that number by the character’s level + Aggression Point skill level. Combat Aggression Points = (Character's level + Aggression Points skill level) x Aggression Point Bonus.

Regeneration of Combat Aggression Points
<p class="MsoNormal">Combat aggression points are regenerated in the same way that spell points are regenerated and similar to how health points are regenerated. There is a page dedicated to the regeneration of these points.

Combat Specialty Table
    

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