Staves and Figurines Spell List

Figurines are small statues or trinkets that contain an imbuement. They can be statues that are too large to move or very small trinkets you would keep in a satchel, or backpack. Figurines can only hold one imbuement, but can have an embedded gem with its imbuements.

Staves come in many lengths. Some are as small as wands no more than 12” to 18” and some are staves 4’ to 7’ tall.

Staves and wands can hold two imbuements and an embedded Gem or other figurine. Staves can be imbued with any spells. A wand does damage as a dagger with all melee critical hits being crush or punctures. Imbue Staff, Wand or Figurine – Follow these steps for making a magical Staff, Wand or Figurine:

1.      Cast '''‘Harden Staff, Wand or Figurine’''' upon the staff, wand or figurine to be imbued.

2.      Cast '''‘Enchant Staff, Wand or figurine’''' spell on the staff or wand to prepare it for receiving the magic imbuement. Note the cast time and cost.

3.      Cast the selected ‘Imbuement spell’ or ‘target spell’ onto the staff or wand. It will be absorbed. Another spell caster can do this each time it is required.

4.      Cast '''‘Bind Wand, Staff or figurine’''' spell onto the item. Note the cast time and cost.

5.      Roll a ‘success roll’ described below. The weapon will either (1) imbue successfully that day; (2) fail for that day and require an additional day to create; or (3) disintegrate and cast the spell randomly.

6.      Repeat steps 3, 4 and 5 each day for a total of days equal to 2X the imbuement spell’s level, plus 2 days for any days where the Weapons Artisan failed his ‘success roll’ in step 4.

Notes: 

a.       An Alchemist cannot imbue a staff, wand or figurine with a spell greater than his level.

'''b.      There is a 25% base chance that each day when the ‘Bind Staff, Wand or Figurine’ spell is cast that item will disintegrate or be defective. '''

·        25 + level of spell = adjusted failure

·        1-100 roll + Alchemist’s Character level + Intellect Stat Bonus = success roll

·        '''If the player’s ‘success roll’ is higher than the ‘adjusted failure’ then the ‘Imbue’ spell was successful for that day.'''

'''If the ‘success roll’ is more than 20 points below the ‘adjusted failure’ then the article disintegrates and randomly casts the spell towards a target within 30’. Figurine Trap building – Follow these steps for making a figurine trap: 

1.      Cast the level 5 ‘Harden Staff, Wand or Figurine’ upon the figurine to be imbued.

2.      Cast ‘Figurine Trap’ spell on figurine to prepare it for receiving the magic imbuement. Note the cast time and cost.

3.      Cast the selected ‘Imbuement spell’ or ‘target spell’ onto the staff or wand. It will be absorbed. Another spell caster can do this step.

4.      Cast ‘Figurine Trigger’ spell onto the item once for each trigger condition being set on the figurine.

Notes: 

a.       An Alchemist cannot imbue a figurine trap with a spell greater than 2x her level. 

b.      A figurine trap does not require the success roll. Because they are a onetime use and made of sturdier material they are simpler to make. 

c.       A figurine trap’s range is limited to the range of the imbuement or target spell being cast upon it. If the Alchemist were to make the trigger condition 30’ but the target spell has a limit of 10’ then the trigger would likely occur before the person who triggered it was close enough to be affected by the trap.  '''Imbue a Permanent Figurine trap – Follow these steps for making a permanent figurine trap:'''

1.      Cast '''‘Harden Staff, Wand or Figurine’''' figurine to be imbued.

2.      Cast '''‘Figurine Trap’''' spell on the figurine to prepare it for receiving the magic imbuement. Note the cast time and cost.

3.      Cast the selected ‘Imbuement spell’ or ‘target spell’ onto the staff or wand. It will be absorbed. Another spell caster can do this each time it is required.

4.      Cast '''‘Figurine Trigger’''' spell onto the item. Note the cast time and cost.

5.      Roll a '''‘success roll’''' described below. The figurine will either (1) imbue successfully that day; (2) fail for that day and require an additional day to create; or (3) disintegrate and cast the spell randomly.

6.      Repeat steps 3, 4 and 5 each day for a total of days equal to 2X the imbuement spell’s level, plus 2 days for any days where the Weapons Artisan failed his ‘success roll’ in step 4.

Notes: 

'''a.       An Alchemist cannot imbue a figurine trap with a spell greater than his level. '''

'''b.      A figurine trap’s range is limited to the range of the imbuement or target spell being cast upon it. If the Alchemist were to make the trigger condition 30’ but the target spell has a limit of 10’ then the trigger would likely occur before the person who triggered it was close enough to be affected by the trap.'''

'''c.       There is a 25% base chance that each day when the ‘Bind Staff, Wand or Figurine’ spell is cast that item will disintegrate or be defective. '''

·        25 + level of spell = adjusted failure

·        1-100 roll + Alchemist’s Character level + Intellect Stat Bonus = success roll

·        '''If the player’s ‘success roll’ is higher than the ‘adjusted failure’ then the ‘Imbue’ spell was successful for that day.'''

'''If the ‘success roll’ is more than 20 points below the ‘adjusted failure’ then the article disintegrates and randomly casts the spell towards a target within 30’.'''