Weapon Skills Descriptions

=Weapons Skills= Weapon skills are the base damage dealing skills in the game of TAG. Every character type should learn some weapon skills.  In the table below assign one of the weapon types to each column of the Skills Acquisition Chart and the costs will apply to that weapon type for the life of your character. There are six (6) Weapon Types:  blade,   crushing,  chopping, projectile,   thrown,   spear/lance,  and  hand to hand.
 * Classes such as warrior, barbarian, thief and rogue will benefit mostly from taking two skill levels each level of at least one or more weapon.
 * Pure spell casters, such as clerics, mages and mystics, should consider one level of one weapon skill each level, just in case they run out of spell points during a battle.
 * Hybrid spell casters, such as battle mages, paladins, jesters, monks, warmongers, hooligans, wizards, philosopers and bards may chose to take one or two levels of one weapn each round for at least ten levels.

 For further explanation of the weapon types visit the Weapon types page. You don't have to a ssign each column now. You will likely assign one or two as you prepare your character to enter the TAG world and at higher levels you may assign the rest. Characters that will focus primarity on spell casting may never assign some of the categories to a wepaon type. 

Weapon Category Costs
