Spell Discipline Skills

=Spell Related Skills=

=Spell Disciplines= Spell Discipline skills are used to learn spells. Before we can learn spells you need to know some basics about spells in TAG. They are titled 1st, 2nd, 3rd and 4th on the column header on the skill acquisition chart.

There are spell Realms and inside spell realms are disciplines and within spell disciplines are spell lists and spells list have individual spells. So, realms > disciplines > lists > individual spells.

Realms, Disciplines and Lists
The following table shows the Realms and the Disciplines within each realm.

Spell Lists by Realm and Discipline
Here is a listing of all of the spell lists and which realm and discipline they belong to.

Mage Realm
Mage, Battle Mage, and Jester must assign one of these four mage disciplines to their first four spell disciplines on the Skills Acquisition Chart.

Alchemy discipline spell lists (total spell lists: 6): Elemental discipline spell lists (total spell lists: 6): Sorcery discipline spell lists (total spell lists: 6): Dimension discipline spell lists (total spell lists: 6):
 * Scribe Arts,
 * Armor Imbuing,
 * Gems and Jewel Crafting,
 * Weapons Artisan,
 * Staves and Figurines,
 * Potions
 * Fire,
 * Lightning,
 * Water,
 * Earth,
 * Kinetic,
 * Ice
 * Corruption,
 * Pain & Suffering,
 * Dementia,
 * Destruction,
 * Knowing,
 * Entity Form
 * Displacement,
 * Illusions,
 * Matter Manipulation,
 * Alteration,
 * Dimensional Summons,
 * Dimensional Mists

Cleric Realm
Cleric, Paladin and Monk must assign one of these four cleric disciplines to their first four spell disciplines on the Skills Acquisition Chart.

Flesh Manipulation Discipline spell lists (total spell lists: 6): Necromancy Discipline spell lists (total spell lists: 6): Wilderness Ways Discipline spell lists (total spell lists: 6): Heaven's Mastery Discipline spell lists (total spell lists: 6):
 * Heal Flesh,
 * Destroy Flesh,
 * Diseases,
 * Disrupt Magic,
 * Protections,
 * Light's Blessings
 * Create Undead,
 * Undead Devices,
 * Possessions and Summons,
 * Soul Master,
 * Life Stealer,
 * Wards and Glyphs
 * Trail's Way,
 * Wild Combat,
 * Herb Mastery,
 * Animal Mastery,
 * Oneness,
 * Nature's Plague
 * Sun's Focus,
 * Rain Mastery,
 * Winter's Calling,
 * Winds of Heaven,
 * Celestial Mastery,
 * Chaos Mastery

Mythic Engineering Realm
The Mythic Engineering Realm is unique in that there are three disciplines that each have 3 spell lists and a general mythic engineering discipline that has 3 spell lists. The namesake Discipline and the General Mythic Engineering discipline combine for 6 spell lists for an engineer's 1st spell discipline.

Warmonger Discipline spell lists (total spell lists: 3): ''Note: The Warmonger always uses the Warmonger Discipline spell lists and the General Mythic Engineering spell lists combined as his first spell discipline on the Spell Discipline skill acquisition chart. He must select 3 disciplines from the Mage or Cleric Realm for his 2nd, 3rd and 4th spell discipline.''
 * Cyber Combat Mastery,
 * Battle Armor,
 * Warmonger Gizmos

Hooligan Discipline spell lists (total spell lists: 3): ''Note: The Hooligan always uses the Hooligan Discipline spell lists and the General Mythic Engineering spell lists combined as his first spell discipline on the Spell Discipline skill acquisition chart. He must select 3 disciplines from the Mage or Cleric Realm for his 2nd, 3rd and 4th spell discipline.''
 * Cyber Deception Mastery,
 * Deceptive Armor,
 * Hooligan Gizmos

Wizard Discipline spell lists (total spell lists: 3): ''Note: The Wizard always uses the Wizard Discipline spell lists and the General Mythic Engineering spell lists combined as his first spell discipline on the Spell Discipline skill acquisition chart. He must select 3 disciplines from the Mage Realm for his 2nd, 3rd and 4th spell discipline.''
 * Cyber Wizard Mastery,
 * Enchanted Armor,
 * Wizard Gizmos

Philosopher Discipline spell lists (total spell lists: 3): ''Note: The Philosopher always uses the Philosopher Discipline spell lists and the General Mythic Engineering spell lists combined as his first spell discipline on the Spell Discipline skill acquisition chart. He must select 3 disciplines from the Cleric Realm for his 2nd, 3rd and 4th spell discipline.''
 * Cyber Philosopher Mastery;
 * Mythic Armor;
 * Philosopher Golems and Constructs

General Mythic Engineering Spell lists (total spell lists: 3):
 * Mounts and Mobility
 * Adventuring Gadgets, Gizmos and Golems
 * Guns, Grenades and Gruesome Gadgets

Bard Realm
The Bard Realm is the most unique realm for learning and using spells. It has two lists, but the Bard's Songs spell lists is used differently than any other spell lists. More on that in the Bard Character section.
 * Bard's Songs spell list
 * Bard's Banter spell list

Each type of spell caster character has restrictions on what realm he can select for his first 4 disciplines for purchasing spells.

 

Spell Efficiency

Spell Efficiency reduces the costs of casting a spell. Spell Efficiency is learned for each spell separately. Each skill level of Spell Efficiency reduces the cost of casting a spell by 1. Spells cannot be reduced to less than 50% of the spell costs. Spell costs will be rounded up. As an example the cheapest a level 7 spell can be is 4 spell points.

Hint: do not learn spell efficiency for a spell until you are certain you will use that spell often, even at higher levels.

Spell Points
Spell Points are critical to using magic. Each skill level in Spell Points gives your character more Spell Points to use when casting spells, and for a character who specializes in spells the more the better is the rule. Because of the unique way that spell points are calculated and used with various other rules a deeper explanation on Spell Points will come later in this guide.

Fighters, Barbarians, Rogues and Thieves do not learn spells very quickly and should wait until higher levels, if at all, to take levels in spell points. While the other classes should consider learning at least one skill level every time their character advances a level, and try to learn two levels each time if possible. {| class="MsoNormalTable" | colspan="4" |

Spell Point Bonus Chart
|- |  Stat  | Spell  Points | Stat | Spell Points |- |  65-69  |  1  |  108-111  |  12 |-  |  70-72  |  1  |  112-115  |  12 |-  |  73-75  |  2  |  116-119  |  13 |-  |  76-78  |  3  |  120-123  |  13 |-  |  79-81  |  4  |  124-127  |  14 |-  |  82-84  |  5  |  128-131  |  14 |-  |  85-87  |  6  |  132-135  |  15 |-  |  88-90  |  7  |  136-139  |  15 |-  |  91-93  |  8  |  140-143  |  16 |-  |  94-96  |  9  |  144-147  |  16 |-  |  97-99  |  10  |  148-151  |  17 |-  |  100-103  |  11  |  152-160  |  17 |-  |  104-107  |  11  |  161-170  |  18 |-  | colspan="4" rowspan="2" | Spell Points Formula = (Character's level + Spell Points skill level) x Spell Point Bonus.

Stat = Intellect, Wisdom or Ingenuity (depending on character class) |-
 * }

=Spell Overview=

=Spell Details=