Mounts and Mobility[]
Level |
Spell list Mounts and Mobility |
Description |
Stats |
---|---|---|---|
1 | Mythic Multi-Tool | The engineer builds a Mythic Multi-Tool which is required to build
all items on this list. The tool gives the engineer active of +15 to all adventure skills as well as lock picking. |
Build time: 1 hour
Active duration: 10 rounds |
2 |
Engineer’s Jump boots |
The Engineer builds a pair of energy power boots that allow the wearing to jump 20’ high and 20’ distance. There is a 50/50 chance that the wearer will stumble when he lands and loose a round of action after he lands. He must make a maneuver roll to avoid stumbling and can use agility bonus and acrobatics. Can be used by a non-engineer. |
Build time: 3 hours Cost: one ingenuity spell point or 2 health point per jump |
3 |
Engineer’s Traveling Workshop |
The engineer creates a traveling workshop on a cart that folds out into all the tools and compartments he needs. He can store parts and pieces. This cart is required to build anything on this list above level 10. The engineer can pull the chart easily because it has a mini-motor to run the wheels. Compacted for travel it is 3’ wide X 4’ long X 4’tall, with two big bouncy wheels. |
Build time: 14 days 3 hours each day. |
4 |
Speed Boot Gadgets |
Engineer builds a set of speed boot gadgets that attach to a set of boots. When activated they double his run speed for 6 rounds. |
Build time: 3 hours Activation cost: 4 spell points |
5 |
Engineer’s Backpack |
Engineer crafts a backpack that reduces the weight of its contents and stores more than the average backpack. Holds up to 200 pounds of gear without a reduction in movement speed. |
Build time: 3 hours Activation cost: 5 spell points per 4 hours |
6 |
Big-Wheel-Barrel |
Engineer builds a wheel barrel that is motorized so a person can carry large amounts of weight and material. Can carry up to 500’ of weight at a slow walk and dump it without troubles. |
Build time: 3 hours |
7 |
Parachute |
Engineer builds a parachute. It will allow him to float to safety without harm. It must be deployed from at least 200’ above the ground. |
Build time: 3 hours |
8 |
Charged Gadget |
Engineer builds a charged gadget it can be used to activate Mythic Engineering items. See individual spells for description on Charged Gadget’s use with that item. Contains 10 spell points to be used to cast Engineer spells. |
Build time: 2 hours Charge: permanent or until expended. |
9 |
Phase Shift Randomizer |
Engineer builds a dimensional phase shift randomizer. By activating the item the user has a 75% chance of phase jumping to a visible location of choice within 40’. If caster rolls under 25 he has a 50% chance to end up going the wrong direction. |
Build time: 6 hours Cost: 9 spell points or a mythic power cell. |
10 |
Mini-Hang glider |
Engineer builds a small hang glider for flying from high vantage points to lower ground. Glides at 100’ per round and drops 20’ per round. Fits inside engineer backpack. 5 pounds. |
Build time: 6 hours Activation: 10 spell points |
11 |
Mini bike |
The Engineer builds a small motorized mini bike. It can travel at a brisk walk without the expenditure of spell points. A faster pace requires the use of 11 spell points per 15 minutes. A non-engineer can use the mini bike. By either expending 11 spell points per 2 hours of travel, or inserting a Mythic Vehicle Fuel Cell gives 3 hours of travel. |
Build time: Build time: 14 days 2 hours each day. |
12 |
Power Pack Flyer |
Caster builds a jet pack he straps to his back. Upon ignition he can fly 30’ in the air and 30’ per round for 4 rounds. 25% chance that the flyer will end up with a rough landing causing 25-50 damage. Can be attached to backpack for easy use and reduction to weight. 20 pounds. |
Build time: 14 days 2 hours each day. Duration: 4 rounds |
13 |
Ranged Attack Goggles |
Caster builds a pair of goggles that improves his ranged attacks. +50 range. +25 to attack; +20 to damage; +5 to critical roll. |
Build time: 10 days and 2 hours per day. Duration: 2 rounds per cast |
14 |
Attack Booster |
Engineer creates a pair of gloves that he can use in combat to give him two non-magical attacks in one round. |
Build time: 14 days 14 days 2 hours each day; 14 spell points per day. Duration: 1 round Activation: 14 spell points |
15 |
Traveling Workshop Buggy |
The engineer upgrades his level 3 traveling workshop into a motorized buggy. It can keep pace with a trotting horse, but only he can ride upon it. The caster must expend 15 spell points per 15 minutes to keep it running at more than a moderate walking speed. |
Upgrade time: 30 days 2 hours per day |
16 |
Spell Booster Amulet |
Engineer builds a necklace that amplifies magical attacks. Amplifies spell attacks giving them +15 to attack or roll against saves; +15 damage on hit; and +5 to critical rolls. |
Build time: 14 days, 2 hours each day; 16 spell points per day. Duration: 1 round Activation: 16 spell points per spell. |
17 |
Engineer’s Backpack Upgrade |
Engineer upgrades his backpack. It enhances the reduction of weight of its contents and stores more than the average backpack. Holds up to 400 pounds of gear without a reduction in movement speed. |
Build time: 3 hours Activation cost: 17 spell points per 8 hours |
18 |
Totally-Unrelated-Item |
This item allows the engineer to cast any engineer spell from any engineer list up to level 10 at a cost of 18 spell points, provided he has met the requirements for that spell, such as having built that item. Follow that spells instructions. |
Spell points: 18 to cast the target spell |
19 |
Relocation Bracelet |
Engineer builds a bracelet device that instantly teleports him to a new location that he can see and is within 100’ +1’ per level of caster. Engineer does not appear until next round. He cannot be attacked during the round he activates the device, unless attacked prior to activation. He automatically gains first attack during round he arrives and a +20 attack for surprising target. |
Build time: 14 days, 2 hours each day; 19 spell points per day. Duration: 1 round Activation: 19 spell points. |
20 |
Mythic Vehicle Fuel Cell |
Engineer constructs a fuel cell to run vehicles. · Stores 20 spell points plus any spell points additionally inserted into the Super Charged Gadget up to 40 spell points maximum. This item can be recharged. |
Build time: 2 hours Charge: permanent or until expended. |
25 |
Traveling Workshop Steam Wagon |
The engineer upgrades this level 15 Workshop Buggy to a steam powered buggy. It can run all day at the speed of a trotting horse and can surge into the speed of a galloping horse for 5 minutes with 25 spell points. It is large enough to carry the engineer with 3 passengers. It can carry many parts and pieces. |
Upgrade time: 30 days 2 hours per day |
30 |
Relocate Friend Modification |
Engineer modifies the Relocation Bracelet so that he can instantly teleport friendly target to a new location that he can see and is within 100’ +1’ per level of caster. Friend does not appear until next round. Friend cannot be attacked during the round the device is used, unless attacked prior to activation. Friend automatically gains first attack during round he arrives and a +20 attack for surprising target. |
Upgrade time: 7 days, 2 hours each day; 30 spell points per day. Duration: 1 round Activation: 30 spell points. |
35 |
Mini Submarine |
Engineer builds a 2 person mini-submarine that can travel 50’ +1’ per level of caster per round; and can dive to 100’ +10’ per level of caster. |
Build time: 30 days; 2 hours per day; 35 spell points per day. Activation: 35 spell points per 2 hours |
40 |
Mega Power Pack Flyer upgrade |
Upgrades level 12 power pack flyer. Upon ignition he can fly 100’ in the air and 50’ +1’ per level of caster. 5% chance that the flyer will end up with a rough landing causing 25-50 damage. |
Upgrade time: 14 days 2 hours each day. Activation: 40 spell points. Duration: 20 minutes + 1 minute per of caster |
45 |
Super Mythic Vehicle Fuel Cell |
Engineer constructs a fuel cell to run vehicles. · Stores 45 spell points plus any spell points additionally inserted into the Super Charged Gadget up to 100 spell points maximum. This item can be recharged by engineer casting spell points on the item. |
Build time: 3 days; 2 hours per day and 45 spell points per day to build. Charge: permanent or until expended. |
50 |
Mini-two-seat-jet |
Engineer builds a 2 person jet plane that can travel 100’ +10’ per level of caster per round; and can climb up to 100’ +100’ per level of caster. |
Build time: 50 days; 2 hours per day; 50 spell points per day. Activation: 50 spell points per 2 hours |